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Physically-Based Materials

The physically-based materials in Iray for Rhino mean that whatever materials you choose for your designs will represent real-world materials. These materials will show true reflections, refractions, texture, surface emission and absorption properties on any surface. These effects can be applied to several surfaces, including gem stones, gold, brick and glass.

 The use of physically-based materials means that your render will look beautiful and realistic with no compromise on material quality, no matter the complexity of the work you're undertaking. Whether you're creating still images or animations, the materials in Iray for Rhino will work for you. The physically-based materials in Iray for Rhino are created through NVIDIA's intuitive material definition language (MDL), allowing you to build them as you would see them in the real world.

 Painting on brushed metals and varnishing on paint are a few examples of what can achieved, whilst you can also add up to 16 layers per material. You'll even have the option to include additional geometric properties like cut-outs, displacements and bump maps.

The physically-based materials in Iray for Rhino support multiple UV mapping. No one likes to start over again, which is why your newly created material can be saved and used across other MDL compatible applications. This will mean that you can streamline your workflow and create a consistent output.

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