(c) [0x1] Software & Consulting GmbH, 2017 | Version 2.0 | November 16th 2017
14.1.6.1 Worley Noise attributes
Worley Noise section of the ifmWorleyNoise Attribute Editor
Coordinate System
Defines in which coordinate system the ifmWorleyNoise will be displayed.
Object:
Specifies to position the texture in object space. This effects mainly the scaling of the texture. When object space is valid the texture size sticks to the scaling factor of the object.
World:
Specifies to position the texture in world space. When world space is valid the texture size is independent of the scaling factor of the object.
UV:
Specifies to position the texture in UV space.
Size
Size of the biggest feature of the pattern
Mode
Controls the interpolation of the output pattern of the noise function.
Worley Noise section of the ifmWorleyNoise Attribute Editor
Metric
Defines the shape of the flake patterns features.
euclidean:
Defines a more regular shape of the single flake shape.
manhattan:
Defines a more irregular shape of the single flake shape.
chebyshev:
Defines a specific shape of the single flake shape using Chebyshev's sum inequality.
Worley Noise section of the ifmWorleyNoise Attribute Editor
Apply Marble
Interpolation to get a marble like appearance.
Apply Dent
Increases the contrast of the texture by raising the output of the function by the power of 3.
Distortion
Weight of additional noise turbulence.
Threshold High
Noise values greater then this attribute are mapped to color1.
Threshold Low
Noise values greater then this attribute are mapped to color2.
Bands
Creates a "tree ring" like banding effect.
Step Threshold
Used only in mode 3 and defines the gap size between the cell shapes.