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15.1.2 Texture placement attributes

 
Texture section of the ifmMayaTexture2D Attribute Editor
 
Crop U
Defines the value range of the texture to be shown in the U texture space of the object. A value of 0 to .5 will show just on half of the texture in the UV space from 0 to 1.
 
Crop V
Defines the value range of the texture to be shown in the V texture of the object. A value of 0 to .5 will show just on half of the texture in the UV space from 0 to 1.
Clip
Cuts off the parts of the texture space that are not covered by Crop U and Crop V.
 
 
Texture section of the ifmMayaTexture2D Attribute Editor
 
Wrap U
Defines the way the texture will be placed in U space.
 
Clamp:
Repeats the color value of the textures border pixel along U texture direction.
Repeat:
    Repeats the texture in U texture direction.
Mirrored Repeat:
    Repeats the texture in U texture direction and mirrors it.
 
Wrap V
Defines the way the texture will be placed in V space.
 
Clamp:
Repeats the color value of the textures border pixel along V texture direction.
Repeat:
    Repeats the texture in V texture direction.
Mirrored Repeat:
    Repeats the texture in V texture direction and mirrors it.