(c) [0x1] Software & Consulting GmbH, 2017 | Version 2.0 | November 16th 2017
3.4 Mapping UV-coordinates for anisotropy
Uv-coordinates are used to define how a texture is mapped on to some geometry. However, UV-coordinates are also used when you have a surface with anisotropic reflections. The layout of the UV-coordinates defines the direction of the reflections on the surface. Just imagine it as the brush direction in case of brushed metal. Ensure that the UV-coordinates are well placed for anisotropic reflections. The orientation of the mapping effects the orientation of the anisotropic reflection.
Anisotropic material on an object with planar uv-mapping.
Anisotropic material on an object with spherical uv-mapping.