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16.5 LPE to get diffuse, glossy and specular for specific light types

 
The basic LPE to split the beauty in its diffuse, glossy and specular parts is similar to the LPE in the chapter 16.4.
 
To get the diffuse component of the environment lighting (all ifmImageBasedLighting, ifmHosekSkylight nodes and the default Directional Light) use the LPE Le.*DE
 
Diffuse component defined by environment lighting = Le.*DE
 
 
To get the glossy component of the environment lighting (all ifmImageBasedLighting and ifmHosekSkylight nodes) use the LPE Le.*GE
 
Diffuse component defined by environment lighting = Le.*GE
 
 
To get the specular component of the environment lighting (all ifmImageBasedLighting and ifmHosekSkylight nodes) use the LPE Le.*SE
 
Specular component defined by environment lighting =  Le.*SE
 
 
To get the diffuse component of light emitting geometry or the default Maya lights use the following LPE: <L'handlename'>.*DE
 
Diffuse component defined by light emitting geometry = <L'handlename'>.*DE
 
 
To get the glossy component of light emitting geometry or the default Maya lights use the following LPE: <L'handlename'>.*GE
 
Glossy component defined by light emitting geometry = <L'handlename'>.*GE
 
 
To get the specular component of light emitting geometry or the default Maya lights use the following LPE: <L'handlename'>.*SE
 
Specular component defined by light emitting geometry = <L'handlename'>.*SE