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15.1 ifmMayaTexture2d

 
Use the ifmMayaTexture2d node as a translator to make any procedural 2D texture networks available for Iray for Maya 2.0 materials. It bakes the incoming result to a file texture and applies it to the assigned Iray for Maya 2.0 material. This node is also required when some Maya Utility nodes are used in conjunction with file textures.
 
The different approaches of Maya and Iray result in some dissimilarities when dealing with the positioning in UV space. Because of this reason the ifmMayaTexture2d has its own section for UV positioning. This has performance reasons as well. In some cases, for example, when using many repetitions, it is recommended to shift UV placement settings from the 2dTexturePlacement to the ifmMayaTexture2d node. This makes the use of this node much more efficient because a lower precision can be used.
 
The Attribute Editor of the ifmMayaTexture2d node