(c) [0x1] Software & Consulting GmbH, 2017 | Version 2.0 | November 16th 2017
14.1.3.1 Flow noise attributes
Perlin Noise section of the ifmFowNoise Attribute Editor
Coordinate System
Defines in which coordinate system the ifmFlowNoise will be displayed.
Object:
Specifies to position the texture in object space. This effects mainly the scaling of the texture. When object space is valid the texture size sticks to the scaling factor of the object.
World:
Specifies to position the texture in world space. When world space is valid the texture size is independent of the scaling factor of the object.
UV:
Specifies to position the texture in UV space.
Perlin Noise section of the ifmFowNoise Attribute Editor
Phase
Controls the fourth dimension of the function. This can be time in animation.
Absolute
Creates a more billowing and turbulent appearance of the noise. The pattern is more dotted.
Level Gain
If multiple levels are used, this attribute specifies a weighting factor for subsequent levels.
Level Scale
If multiple levels are used, this attribute specifies a global scaling factor for subsequent levels.
Progressive Scale
If multiple levels are used, this attribute specifies an additional scaling factor which can be used for animation.
Progressive Motion
If multiple levels are used, this attribute specifies an offset for subsequent levels which can be used for animation.