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Thread: Iray for Rhino Gallery

  1. #11
    warmacre Guest

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    Thanks Debora.

    Regards,
    Tony

  2. #12
    nippon Guest

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    info@nippon-design.comHello. We're doing a rendering using Iray for Rhino, too.
    Click image for larger version. 

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  3. #13
    ruediger Guest

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    @jcarruthers and @warmacre:

    I was massively (ab)using the computation power of the NVIDIA VCA cluster that we have for testing. I used the thick transluscent material. I set the IOR to 1.0 and made a cube that is around my scene. Then make sure that you set transmission color to pure white. Also make sure to set Volume color to pure white. You can of course try tinting the volume by playing around with the transmission and volume color, but for regular clouds, fog and dust I recommend setting it to pure white.

    Set reflection weight to 0, we do not need it.

    When you are rendering, set the volume reference distance high enough, so you can actually see through the fog, otherwise your image will look like the second example (or even worse...)

    As I said, rendering times are really high until your volume noise resolves, so start your rendering before going to bed (or spending a nice weekend on the countryside, leaving your machine at home rendering....)

    I should do a tutorial or a video for this once... Anyhow, I hope this helped already.

    Best Regards,
    Rüdiger

    Click image for larger version. 

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  4. #14
    warmacre Guest

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    Thanks Rüdiger. I suspected it was something like that.

    I will try this out on a smaller scale I think.

    Tony

  5. #15
    Angus_Luissen Guest

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    Quote Originally Posted by ruediger View Post
    @jcarruthers and @warmacre:

    I was massively (ab)using the computation power of the NVIDIA VCA cluster that we have for testing. I used the thick transluscent material. I set the IOR to 1.0 and made a cube that is around my scene. Then make sure that you set transmission color to pure white. Also make sure to set Volume color to pure white. You can of course try tinting the volume by playing around with the transmission and volume color, but for regular clouds, fog and dust I recommend setting it to pure white.

    Set reflection weight to 0, we do not need it.

    When you are rendering, set the volume reference distance high enough, so you can actually see through the fog, otherwise your image will look like the second example (or even worse...)

    As I said, rendering times are really high until your volume noise resolves, so start your rendering before going to bed (or spending a nice weekend on the countryside, leaving your machine at home rendering....)

    I should do a tutorial or a video for this once... Anyhow, I hope this helped already.

    Best Regards,
    Rüdiger

    hey great Idea. ill try it with my scene for the contest using my stand alone K2200 ¬¬ ill post the results when its done ....

  6. #16
    ruediger Guest

    Default VR interior rendering

    Rendering using the VR lens in Iray for Rhino

    Click image for larger version. 

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  7. #17
    steven lomenech Guest

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    Great! could you tell me with which software you can visualize this kind of picture?

  8. #18
    ruediger Guest

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    If you have a tablet, zou could use the NVIDIA VR viewer. Also the GoPro VR Player 2.0 which is free is useful for viewing.

  9. #19
    steven lomenech Guest

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    Ok Thanks!

  10. #20
    Angus_Luissen Guest

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    Quote Originally Posted by ruediger View Post
    Rendering using the VR lens in Iray for Rhino
    Mr. Ruediger, let me tell you taht is a great interior render.

    ( BTW have you nottice that at the columns ( the one with the oriental painting and the the other on the opposite side) you have there some "ghost lights". i mean invisible lights without a real source. however that just a small detail. the whole scene is great.

    i was wondering if the whole scene was rendered directly with Iray or maybe you have some post production (color balance, light effects, or something).

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