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  1. Hi Thorsten, Are you talking about Iray+ IBL...

    Hi Thorsten,

    Are you talking about Iray+ IBL environment lights? I have tried creating a scene with multiple IBL environments (4 and more) and these are all working for me. Only one environment...
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    Hi Charlie, It's possible you are seeing a...

    Hi Charlie,

    It's possible you are seeing a different bug, or at least a different way of hitting this big, as disabling instancing fixes the issue in all the reproduction scenes I have. If you...
  3. The first version of this (withouth grid point...

    The first version of this (withouth grid point overlay) should hopefully be in the next release, but I do not have a time frame for this release yet I am afraid.
  4. Thanks for the input on this. We have put this...

    Thanks for the input on this. We have put this relatively high up on the backlog as it seems there is a demand for this. A luminance render in the same style as the current illuminance render (i.e....
  5. Thread: LPE's

    by MichaelBellamy
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    Hi Grue, What the blog is talking about...

    Hi Grue,



    What the blog is talking about here is assigning a shortcut name to one LPE, and then using that same shortcut name as a reference withing a second LPE (in this case "wall")....
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    Hi, We still do not have a fix for this issue...

    Hi,

    We still do not have a fix for this issue (other than the workaround). It logged as high priority with NVIDIA and we will let you know as soon as we have a working fix and will then release...
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    I should point out that there is a complication...

    I should point out that there is a complication here in that additional light will be lost due to reflections from each surface of the glass as the light passes through. The amount of light lost here...
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    Hi, Yes the Glass and GlassFrosted components...

    Hi,

    Yes the Glass and GlassFrosted components work the same in this respect. The GlassFrosted component also has the Roughness parameter which controls the effect of the surface scattering (i.e....
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    Hi, With the Iray+ GlassFrosted Base...

    Hi,

    With the Iray+ GlassFrosted Base component, two things will affect the amount of light transmitted through the glass - the Tint and the AbsorptionColour.

    The AbsorptionColour controls...
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    Hi grue, The matte component uses the...

    Hi grue,

    The matte component uses the Oren–Nayar diffuse reflection model. This is more complicated than the more standard Lambertian reflectance model and accounts for more complex effects such...
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    Hi Nik, You say the workaround isn't working...

    Hi Nik,

    You say the workaround isn't working for you, by which I assume you mean disabling instancing? If this is not working then I'm not sure this is the same bug. It does look a bit different...
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    Hi Nik, I'm not sure exactly what part of the...

    Hi Nik,

    I'm not sure exactly what part of the NVIDIA website you are talking about, but there is still information there. Here is a general page about the technology, with links to the plugins and...
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    Hi Tom, Please email support@irayplugins.com...

    Hi Tom,

    Please email support@irayplugins.com with your licence key details and we can look at this.

    Thanks,
    Michael
  14. Hi, Can you confirm that the "Iray" menu is...

    Hi,

    Can you confirm that the "Iray" menu is not present?

    10809

    Do you know what service pack version you have installed for 3ds Max 2020? Are you running a non-English version? What...
  15. Can you have a look in the following folder: ...

    Can you have a look in the following folder:

    C:\Program Files\Autodesk\3ds Max 2020\Plugins

    Do you have an IrayForMax folder, or a file called IrayForMax.dlr?
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    Hi Thorsten, So the conversion from...

    Hi Thorsten,

    So the conversion from Vray/Corona to Arch&Design is working okay and the map is still there after the first conversion?

    Michael
  17. Hi cuanyo, This is ultimately a side-effect of...

    Hi cuanyo,

    This is ultimately a side-effect of how the Iray+ Colour Correction map works unfortunately. When you plug a bitmap into it, it will create a copy of this bitmap in memory, which will...
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    Hi Thorsten, The displacement value is always...

    Hi Thorsten,

    The displacement value is always set to zero by default in the Iray+ Object Properties. Technically this means that displacement is "disabled" for that object, as you won't see any...
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    Hi Thorsten, The first message you are seeing...

    Hi Thorsten,

    The first message you are seeing (displacement shader returned values up to 0.01....) is just a warning to let you know that the object you are applying the material to will not show...
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    Hi, As Standard materials are supported...

    Hi,

    As Standard materials are supported directly (with come caveats, see below) they will not actually be converted to Iray+ materials. Only mental ray materials will actually be converted.

    I'm...
  21. Hi Vincent, I'm glad the workaround works for...

    Hi Vincent,

    I'm glad the workaround works for you, but this is definitely a bug on our side that we need to fix so thanks again for the report.

    Michael
  22. Hi Vincent, This looks like a bug so I will...

    Hi Vincent,

    This looks like a bug so I will log it. Thanks for reporting it. Luckily there is a simple workaround for this which should work for you.

    Open up the Render Setup dialogue, select...
  23. Hi, I'm not sure what the problem could be...

    Hi,

    I'm not sure what the problem could be here as obviously the renderers should be added. Do you see an "Iray" section added on the top menu bar at all?

    Note that the plugin installer will...
  24. Hi, This was actually our bug and we have now...

    Hi,

    This was actually our bug and we have now fixed it. Thanks for reporting it.

    Michael
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    Hi, Unfortunately no, at the moment there is...

    Hi,

    Unfortunately no, at the moment there is no workaround for this.

    The root cause of this is that the MDL material format (that Iray uses) is not programmable and can only support fixed...
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